I am a final-year Computer Games Programming student at the University of Staffordshire with a particular interest in Graphics Programming. I have worked projects such as creating a graphics abstractions layer for PS4 and Windows and Gerstner waves, bloom and deferred lighting in D3D11. This experience sparked my passion for the unique combination of low-level optimization, advanced mathematical concepts, and the potential for artistic visual expression within graphics programming.
Since then, I have delved deeper into graphics programming, expanding my skills with modern game engines like Unity and Unreal Engine 5, while also working on graphics projects such as Volumetric Cloud Rendering in Vulkan. My experience includes working with Vulkan, DirectX11, OpenGL, HLSL, and GLSL. I am driven by a desire to continually expand my knowledge and skills, contributing to the games industry by working on projects with other talented individuals such as I did with Major Money on Shrimp Fried Engine and Group Twenty8 on Midnight Taxi.
Dissertation project investigating volumetric & billboard cloud rendering in Vulkan
Rendering abstraction work for a cross-platform 2D engine on Windows and PS4. Featuring animation and text rendering
A projects focussing on Gertsner waves, terrain generation, deferred lighting and post-processing
A horror-narrative UE5 game produced in a collaborative team.
A project focussin on optimising and porting a C++ program
A list of all my completed projects
Email: contact@rhyselliott.com
 
Rhys Elliott 2023. contact@rhyselliott.com