Hi, I'm Rhys Elliott.

I am a final-year Computer Games Programming student at the University of Staffordshire with a particular interest in Graphics Programming. I have worked projects such as creating a graphics abstractions layer for PS4 and Windows and Gerstner waves, bloom and deferred lighting in D3D11. This experience sparked my passion for the unique combination of low-level optimization, advanced mathematical concepts, and the potential for artistic visual expression within graphics programming.

Since then, I have delved deeper into graphics programming, expanding my skills with modern game engines like Unity and Unreal Engine 5, while also working on graphics projects such as Volumetric Cloud Rendering in Vulkan. My experience includes working with Vulkan, DirectX11, OpenGL, HLSL, and GLSL. I am driven by a desire to continually expand my knowledge and skills, contributing to the games industry by working on projects with other talented individuals such as I did with Major Money on Shrimp Fried Engine and Group Twenty8 on Midnight Taxi.

 

Volumetric Rendering

Dissertation project investigating volumetric & billboard cloud rendering in Vulkan

Cover photo for Shrimp Fried Engine

Shrimp Fried Engine

Rendering abstraction work for a cross-platform 2D engine on Windows and PS4. Featuring animation and text rendering

Cover photo for D3D11 project

D3D11 Projects

A projects focussing on Gertsner waves, terrain generation, deferred lighting and post-processing

Cover photo for Midnigt Taxi

Midnight Taxi

A horror-narrative UE5 game produced in a collaborative team.

Cover photo for Custom Physics Engine Project

C++ PS4 Port

A project focussin on optimising and porting a C++ program

Cover photo for all my projects

All Projects

A list of all my completed projects

Contact Me

Email: contact@rhyselliott.com

 

Rhys Elliott 2023. contact@rhyselliott.com