Hi, I'm Rhys Elliott.

I am a final-year Computer Games Programming student at the University of Staffordshire with a particular interest in Graphics Programming. My journey began with a 9-week module called 'Real-Time Rendering,' where I developed a Basic D3D11 Renderer featuring bloom, Gerstner wave-based water shading, terrain generation from heightmap data, transparency sorting, as well as basic model and texture loading. This experience sparked my passion for the unique combination of low-level optimization, advanced mathematical concepts, and the potential for artistic visual expression within graphics programming.

Since then, I have delved deeper into graphics programming, expanding my skills with modern game engines like Unity and Unreal Engine 5, while also working on a Physically-Based Renderer (PBR) in Vulkan. My experience includes working with Vulkan, DirectX11, OpenGL, HLSL, and GLSL, exploring techniques like shadow mapping and loading GLTF scenes.

I am driven by a desire to continually expand my knowledge and skills, contributing to the games industry by working on meaningful projects with other passionate individuals such as I did with Group Twenty8 on Midnight Taxi.

 

Cover photo for D3D11 project

D3D11 Project

A custom rendering pipeline in D3D11 featuring.

Cover photo for Midnigt Taxi

Midnight Taxi

A horror-narrative UE5 game produced in a collaborative team.

Cover photo for Custom Physics Engine Project

Custom Physics Engine

Physics engine featuring OBB collisions, particle system and springs.

Vulkan PBR Project

An ongoing personal project to develop a PBR rendering pipeline in Vulkan

OpenGL Project

A visual project developed with the use of OpenGL 1.1, freeGLUT and GLM

Cover photo for all my projects

All Projects

A list of all my completed projects

Contact Me

Email: contact@rhyselliott.com

 

Rhys Elliott 2023. contact@rhyselliott.com