Hi, I'm Rhys Elliott.

I am a final-year Computer Games Programming student at the University of Staffordshire with a particular interest in Graphics Programming. My journey began with a 9-week module called 'Real-Time Rendering,' where I developed a Basic D3D11 Renderer featuring bloom, Gerstner wave-based water shading, terrain generation from heightmap data, transparency sorting, as well as basic model and texture loading. This experience sparked my passion for the unique combination of low-level optimization, advanced mathematical concepts, and the potential for artistic visual expression within graphics programming.

Since then, I have delved deeper into graphics programming, expanding my skills with modern game engines like Unity and Unreal Engine 5, while also working on graphics projects such as Volumetric Cloud Rendering in Vulkan and deferred lighting in D3D11. My experience includes working with Vulkan, DirectX11, OpenGL, HLSL, and GLSL.

I am driven by a desire to continually expand my knowledge and skills, contributing to the games industry by working on meaningful projects with other passionate individuals such as I did with Group Twenty8 on Midnight Taxi.

 

Volumetric Rendering

Dissertation project investigating volumetric & billboard cloud rendering in Vulkan

Cover photo for Midnigt Taxi

Midnight Taxi

A horror-narrative UE5 game produced in a collaborative team.

Cover photo for D3D11 project

D3D11 Project

A project focussing on Gertsner waves and terrain generation

Cover photo for Custom Physics Engine Project

Custom Physics Engine

Physics engine featuring OBB collisions, particle system and springs.

Deferred Lighting

A project focussing on deferred lighting and post-processing.

Cover photo for all my projects

All Projects

A list of all my completed projects

Contact Me

Email: contact@rhyselliott.com

 

Rhys Elliott 2023. contact@rhyselliott.com